Build An Ant Empire Mounts Guide: Are They Worth It?
Discover how mount training works in Build An Ant Empire, why it's a late-game luxury, and why you should avoid this gamble during early progression.
Published: Build An Ant Empire Wiki Editorial Team
Table of Contents
Understanding the Mount System in Build An Ant Empire
In the Roblox hit Build An Ant Empire, developed by Insect Kingdom studio, players often encounter the mount training NPC early on. It is natural to assume that riding a giant ant across the map is a primary gameplay mechanic designed to speed up your progression. However, community reports and player experience clarify that mounts are a high-risk, low-reward feature meant for players who have already established a stable, high-income colony.
Mount training is not a guaranteed upgrade. It involves handing over a colony ant to an NPC, which then attempts to convert that ant into a rideable mount. Because this process can fail, resulting in the total loss of your ant, it is widely considered a trap for new players who lack a large surplus of high-rarity units.
How Mount Training Works
The mechanics behind mount training are straightforward but unforgiving. Unlike other systems where you might unlock pets or gear through currency, mounts require the permanent sacrifice of a resource you are already using to generate income.
Selection: Choose an ant you are willing to lose. Once submitted, the ant is consumed regardless of the outcome.
Interaction: Locate the mount training NPC within the game world.
Submission: Follow the prompt to trade your chosen ant for the training attempt.
Outcome: The system will either grant you a mount or inform you that the training has failed, resulting in the loss of your ant.
There is no "pity" system or recovery mechanic. If your ant is consumed, it is gone forever. This is why seasoned players emphasize that you should never sacrifice an ant that is essential to your current food production or cash flow.
The Trade-Off: Colony Ant vs. Mount
To understand why mounts are a secondary priority, it is helpful to compare their utility directly against standard colony ants.
Attribute
Colony Ant
Mount
Primary Function
Food production
Traversal (rideable)
Colony Status
Occupies a slot
Does not occupy a slot
Permanence
Can be sold or swapped
Permanent (consumed)
Movement Speed
Standard walking
Slightly faster
Risk
Safe
Can be lost during training
As shown in the table, the trade-off is clear: you are sacrificing a consistent income asset for a minor mobility convenience. In the early game, where every single ant slot contributes significantly to your overall cash-per-minute, losing a producer can stall your growth for a significant period.
Why Mounts Are Not for Beginners
New players frequently fall for the "mount trap" because they equate mobility with efficiency. However, the game already provides a free, instant-teleport button to return to your nest, which covers the most significant travel need.
Warning
Training a mount in your first few hours is a major mistake. It stunts your ability to generate cash, which is the lifeblood of your colony. If you have empty colony slots, you should be filling them with productive ants, not gambling them away at the mount trainer.
Community discussions consistently highlight that the speed boost provided by mounts is negligible. Many players report that the difference in travel time is barely noticeable, making the potential loss of a high-rarity or mutated ant feel even more punishing.
When Should You Consider a Mount?
Mounts are not inherently "bad," but they are a vanity item rather than a progression tool. You should only consider training a mount once you meet the following conditions:
Stable Economy: Your income is high enough that the loss of one production ant will not impact your cash flow.
Full Colony: Your colony slots are filled with high-rarity, mutated ants, and you have redundant, lower-tier ants to spare.
Discretionary Spending: You have already maxed out essential upgrades like egg luck and food value, and you are looking for a cosmetic or "fun" addition to your experience.
If you find yourself in the late game with spare common or uncommon ants that you were never going to upgrade anyway, then training a mount becomes a harmless luxury.
Strategic Priority: What to Buy Instead
If you have cash to spend, there are far more impactful ways to grow your empire. According to common progression strategies, you should focus your resources in this order:
Egg Luck: Increases your chances of obtaining rare and mutated ants, which significantly boosts your food output.
Colony Slots: Allows more ants to work simultaneously, leading to exponential growth.
Food Value: Directly increases the amount of cash you earn per food box sold.
Egg Rolls: Provides more opportunities to cycle through ants to find high-value producers.
Mount training sits at the bottom of this priority list. By investing in your colony's production capacity first, you ensure that you will eventually reach a point where the cost of a mount is irrelevant.
Common Mistakes to Avoid
Players often report similar frustrations when they rush the mount system. Avoid these common pitfalls to keep your colony running efficiently:
Sacrificing Top Producers: Always check your lineup. Never trade in an ant that provides a high food multiplier or has a rare mutation.
Ignoring the Index: Milestone rewards from the index provide guaranteed, one-time bonuses. Focus on discovering new ants before you start gambling on mounts.
Repeating Failed Attempts: If a training attempt fails, do not immediately try again. Re-evaluate your resources and ensure you have a comfortable surplus before risking another ant.
Frequently Asked Questions
Do mutations carry over to mounts?
No, community reports indicate that mutations do not provide a meaningful benefit to mounts. Since mounts do not produce food, any production-related mutation multipliers are rendered useless.
Is the mount speed boost worth the cost?
For most players, no. The speed increase is minimal, and the risk of losing an ant—especially a mutated one—far outweighs the convenience of moving slightly faster across the map.
Can I get my ant back if the training fails?
Unfortunately, no. Mount training is a permanent, one-way process. If the training fails, the ant is removed from your inventory entirely.